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  • Wham! Pow! Comics as User Assistance
    Comics are easy to create with a number of free, online tools.  Within the enterprise, comics are used to instruct employees about internal organization procedures and process, as well being used as assistance for users of technology used by the business.  Oracle conducted two studies that examined how comics can be used to convey both task-based and conceptual information.  Their findings are published in this report.
  • Study: The Role of Gamification for Sustained Consumer Behavior Change
    Michael Benzing, master student at the International School of Management in Dortmund, has published his master thesis on "The Role of Gamification for Sustained Consumer Behavior Change." It focuses on the effects Gamification can have on human behavior and motivation. Behavior models have been applied to analyze their contribution to the success of Gamification. A summary of his results are provided in this report.
  • Gamification of Access Control
    Gamifying your access control process may sound like you are giving away control and creating chaos, but this article by Mario Herger, Senior Innovation Strategist at SAP Labs, lays out how it can empower your users, create a better skilled workforce, lay the path for richer and better data, and free IT from being tied up in time-consuming manual labor.

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  • Is Gamification Right for Your Company?
    To remain competitive and increase employee loyalty, engagement and productivity, employers and product innovators need to understand how gamification works, and which processes within their organization would be effectively gamified. In this interview, Scott Boyarsky, Digital Product and Technology Executive at Turner Sports, talks about successfully implementing gamification, areas where gamification can be effective, and what companies need to keep in mind before implementing a gamification program.

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  • Is Gamification Right for Your Company?
    Q&A transcript of podcast interview with Scott Boyarsky, Digital Product and Technology Executive at Turner Sports, on areas where gamification can be effective, and what companies need to keep in mind before implementing a gamification program.

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